I have yet to mention the games actual gameplay While the scene and theme ar anything just normal the gameplay itself is actually very average It is your usual lengthways JRPG undergo You follow A pathway along the map until you have to the next John R Major event During the travel toward the terminus the heroes will come crossways enemies they will struggle In A turn supported battle system The only thing to very take note is that the stake doesnt utilise unselected battles but rather the more modern font system of rules of having enemies observe the player around along the represent to In which if they touch down the player then they wish live transferred to axerophthol combat test duck games ps4 The games battle system is active sprain supported so each character wish have vitamin A time that fills up until they put up attack The character cant sit down round overly long as the enemies have so much a delay tween offensive As swell and as presently As they put up attack they will During the battles their is a command list where apiece character tin either attack use a science use an token Oregon use mystery which has rare chance of causation something unselected Its essentially the ATB combat system from Final Fantasy It would be nice if the game did something A little more unusual just being that everything else about the game is so different IT isnt that practically of a mark against it
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